--[[--
Here's an example of a very simple Metastrike weapon. This is all you need to make a basic bullet-based weapon.
--]]--
SWEP.Base = "msw_base"

SWEP.ViewModel = "models/weapons/v_pist_deagle.mdl"
SWEP.WorldModel = "models/weapons/w_pist_deagle.mdl"
SWEP.HoldType = "pistol"
SWEP.Slot = 1 --Metastrike determines weapon category using the Slot. Use 1 for pistols and 2 for secondary weapons.
SWEP.PrintName = "Desert Eagle" --Metastrike also uses this variable for displaying, so keep it out in shared.
SWEP.Primary.Damage = 45
SWEP.Primary.Sound = Sound("weapons/deagle/deagle-1.wav")
SWEP.Primary.ClipSize = 8
SWEP.Primary.DefaultClip = 32 --Make sure you include about 4x the clip size in default ammunition.
SWEP.Primary.Automatic = false
SWEP.Primary.Ammo = "pistol" --Use "pistol" for primary weapons and "ar2" for secondary weapons.
SWEP.Primary.Delay = 0.25
SWEP.Primary.Cone = 0.02
SWEP.Primary.Recoil = 7

SWEP.WeaponType = "pistol" --I somehow plan to use this later, IDK
